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+ Allow any team mate to "purchase" a new teammate? Ie, someone in spectator mode? + The marine and alien bases have a door to bring them back to the ready room. Attach light to spectators in non-tourny mode Choosing spectator lets you spectate and talk with other spectators, not with people in game. + Choosing marines spawns you in at avh_marine_start, Choosing aliens spawns you in at avh_alien_start - DONE 4/6/01 + Presented with doors, one to join marine team, one to join aliens, one to auto-assign, one to spectate - DONE 4/6/01 + Type out the MOTD when first joining the server (look into env_message and game_text entities) - DONE 4/6/01 Chat goes to everyone in casual mode, ready room and spectators only in tourny mode. + Public chatting and team chatting function identically in ready room. + Disable weapons, damage and death for players in ready room. Players are of indeterminate class (what's their model and stuff? if default is used, we could have barneys, marines and aliens all in the ready room. + Spawn in at avh_readyroom_start in "ready room". Using real world metaphor to choose teams. Scratched menus, they are so nasty and convoluted. Menu to choose marine, alien or spectator mode
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+ Create marine player, alien player (added class/team types instead 4/3/01)
#RICOCHET LOST WORLDS RECHARGED README.HTM HOW TO#
+ How to exit spec mode? Look how TFC handles enter, then do that for most keys. + Add #spec_mode3, #spec_help and #spec_help2 to titles.txt - DONE 4/5/01 Add collision detection (not immediate priority) + Use tutorial - DONE 4/4/01 (still has a couple problems) Make HL look as good as Q3 (run tests with new gamma and Q3 textures) (ongoing) Get samba working on new machine - DONE 4/3/01 Get online backup working and right for new machine - DONE 4/3/01 Innovative social dynamics lead to memorable games Simple to learn and play, it is hard-core action/strategy for a mainstream audience Accessible, fast, mouse-driven interface: no keys beyond those used in Half-life needed Communication and coordination don't require typing. Tense, not breakneck action.Ģ) Hero-based action, intuition and reflexes promoted for aliens. Both sides are genuinely different and together they accommodate different play styles:ġ) Fighting skill deemphasized for marines, strategy and communication take their place. "First-person strategy" with a real resource model and consequences for actions The humans must keep their cool and work together to assault an alien-infested spacecraft
#RICOCHET LOST WORLDS RECHARGED README.HTM MOD#
Summary: Multiplayer-only Half-life mod where one team plays marines and the other plays aliens. Fatal error: ED_Alloc() No free edicts()ġ085 (Asus, dual 1.6 MPs, 1 gig standard)